Interactive Real-World Multiplayer

In this semester the goal was to create an interactive multiplayer experience (not necessarily a game) controlled by anything other than basic keyboard and mouse. The students used a multitude of different input/sensor devices such as

  • HTC Vive Tracker
  • HTC Vive Pro
  • Microsoft Azure Kinect
  • Anemometer
  • Unreal Engine 4
  • Unity

As a display, they chose a floor projection as well as the 180° screen.

Pirate License

In this project, you and your partner are in a driving school for pirates. One person has to steer from within the 180° Screen and the other, while in VR has to guide you. The person on the steering wheel had to also had to blow into an anemometer (controlled by an Arduino) to make the ship pick up the exact amount of speed.

Red Light Green Light

In the adoption of the famous “rotes Licht, grünes Licht” game, up to 4 participants had move incrementally in direction of the 180° screen as long as they were not seen by the virtual puppet. As soon as the puppet was turning its’ head, participants had to stop moving immediately. The movement was tracked using the HTC Vive Trackers all over the lab and was quite exact.

Balance It!

Here the students had the idea, to recreate a game known by many children. A “wooden labyrinth” - but not in a physical sense, but with floor-projection and body-movement / position (retrieved from Azure Kinect) as input.

Wooden Labyrinth
The original wodden labyrinth
Floor Projection
Students Adaption as Floor Projection