VR-Book
![](/media/projects/vr-book/vr-book-main.webp)
tl;dr
Interaction Principles in VR
For the upcoming book Immersive Virtuelle Realität by Prof. Dr. Wölfel I have created about 80 renderings that show different interaction-, locomotion- and tracking techniques / concepts.
(All of the renderings were done in Blender)
I will show a few of them here:
![Touchable interface in VR](/media/projects/vr-book/vr-book-touchable.webp)
![Mid Air Interaction using Ultrasound](/media/projects/vr-book/vr-book-mid-air-interaction.webp)
![Dynamic Surface as proposed by Microsoft Research](/media/projects/vr-book/vr-book-dynamic-surface.webp)
![2D Menu in 3D Space](/media/projects/vr-book/vr-book-2dmenu.webp)
![World In a Miniature Navigation](/media/projects/vr-book/vr-book-world-in-a-minature.webp)
![Locomotion via Treadmill](/media/projects/vr-book/vr-book-treadmill.webp)
![Hexepod Movement Platform](/media/projects/vr-book/vr-book-hexapod.webp)
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