tl;dr

  • I conceptualized and rendered several interaction techniques for VR
  • Renderings done in Blender
  • Interaction Principles in VR

    For the upcoming book Immersive Virtuelle Realität by Prof. Dr. Wölfel I have created about 80 renderings that show different interaction-, locomotion- and tracking techniques / concepts.

    (All of the renderings were done in Blender)

    I will show a few of them here:

    Touchable interface in VR
    Touchable interface in VR
    Mid Air Interaction using Ultrasound
    Mid Air Interaction using Ultrasound
    Dynamic Surface as proposed by Microsoft Research
    Dynamic Surface as proposed by Microsoft Research
    2D Menu in 3D Space
    2D Menu in 3D Space
    World In a Miniature Navigation
    World In a Miniature Navigation
    Locomotion via Treadmill
    Locomotion via Treadmill
    Hexepod Movement Platform
    Hexapod Movement Platform